ClapOut guides
Everything you need to play ClapOut well — from your very first deal to the long game to 500 — written by the people who make it.
ClapOut is a free colour-and-number card game you play with friends on any phone. You match the pile, shed your hand, and when you are down to your last card you clap — before anyone catches you. On top of that familiar core sits a layer of its own: the four suits are elements that act on each other, so every time you change the pile's suit you are making a real decision.
These guides go from the rules to the craft. If you have never played, start with How to play; it covers a whole game in about ten minutes of reading. If you already know the basics, the elements guide and the strategy tips are where games are won.
Learn the game
- How to playThe complete rules: the 108-card deck, the deal, a turn, the action cards, the clap and the catch, going out.
- The four elementsTide douses Ember, Ember lights Dusk, Dusk sets Sol, Sol dries Tide — the Clash and the Surge explained with examples.
- House rulesStacking, Jump-in, Seven-zero, Storm challenge, the long game and the Twist pack: what each does and when to switch it on.
- GlossaryEvery ClapOut term from Active element to Window, in plain words.
Play better
- Strategy tipsWhen to hold a wild, how to ride a suit into a Surge, and why the clap window is a race.
- Meet the botsNana, Rocket, Sly and Chaos each play differently. Here is how they think, and how to beat each one.
- Two-player gamesHow the rules change with two at the table, and the tactics that matter most head to head.
Play together
- Host a table and invite friendsFour-letter codes, invite links, bots in the empty seats, voice chat and clapping into your phone's microphone.
- Family game nightTeaching ClapOut to children and first-timers: the gentlest settings and a plan for the first three games.
- Claps, the Club and the storeHow the free Claps work, what the Club adds, and our promise that nothing you buy changes the rules.