ClapOut

Meet the bots: Nana, Rocket, Sly and Chaos

Four computer players, four ways of playing the same cards. Here is who they are, how each one thinks, and how to beat them.

By the ClapOut team · Updated 28 September 2026 · 7 min read

ClapOut's bots are not four difficulty levels. They are four characters, built on the same player and tuned with different habits: one plays whatever comes to hand, one fires every action card it can, one plays the long game, and one plays at random. Knowing which is which is half of beating them.

They also play fair. A bot sees only what a player sees — its own hand, the pile, and how many cards every seat is holding. It never sees your cards or the order of the draw pile. It follows the same rules as everyone else, including whatever house rules the host has switched on, and it claps and catches like a person does, with its own reliability.

Where you will meet them

Quick play looks for real players first. If the table is not full after 20 seconds, bots join to fill it, and the deal comes.

Hosting a table gives you the choice. You get a four-letter code to share, and in the lobby the host can add bots to any empty seats — one of each, so a table can have Nana, Rocket, Sly and Chaos but never two Nanas. A table seats up to six. The host can remove a bot again before pressing Start. See Host a table for the rest of the lobby.

The four at a glance

BotHow it chooses a cardThe elementsForgets to clapCatches
NanaThe first legal cardNever picks a fizzle if another card plays3 times in 10Never
RocketAction cards first: Storm, then Toss, Hush, Rewind, then wilds, then numbersPrefers an overpowering number to a plain oneNeverAnyone catchable
SlySaves Prism and Storm until it holds three cards or fewer; keeps a spread of elementsPrefers an overpower to a neutral card; never picks a fizzle if another card playsNeverHalf the time
ChaosA random legal cardIgnores them1 time in 10Half the time

One habit they share: when a bot lands the third card of a Surge and holds a number of that element, it always sheds it. If your play puts two of an element in a row and a bot is next, assume it will take the bonus if it can.

Nana

Nana is the round one with the silver bun and the half-moon spectacles she peers over. She is the gentlest seat at the table, and the one a new player should be glad to see.

How she plays. Nana does not plan. She plays the first legal card she finds in her hand, with one piece of sense: she never picks a card that would fizzle when another card would play. She will spend a Toss or a Prism as readily as a 2, and she does not go looking for an overpower. She never catches anyone, and three times in ten she forgets to clap on her last card.

How to beat her.

Rocket

Rocket wears goggles pushed up on his forehead, jet-pack straps and a swept-back crest of gold hair, and he plays exactly as he looks: fast and loud.

How he plays. Given a choice, Rocket plays an action card: a Storm first, then a Toss, a Hush, a Rewind, then a wild, and only then a number. When he does play a number, he prefers one that overpowers the pile. He never forgets to clap, and he pounces on anyone catchable. Under the house rules that bring them in, he aims every Swap and every Seven-zero 7 at the seat holding the fewest cards, and with Storm challenge on he challenges every Storm.

How to beat him.

Sly

Sly is the tall one under the wide-brimmed hat, with half-lidded eyes, a one-sided smirk and a fan of cards in his hand. He is the most patient player at the table.

How he plays. Sly hoards his wilds. He keeps every Prism and Storm until he is down to three cards or fewer, and he plays so as to keep a spread of elements in his hand. He prefers an overpower to a neutral card, and he never picks a fizzle when another card would play. He never forgets to clap, and he catches a catchable seat about half the time.

How to beat him.

Chaos

Chaos is the lopsided one: a party hat tipped off one side of his head, hair spiking out of the other, and mismatched eyes. He is exactly as predictable as he looks.

How he plays. Chaos plays a random legal card and ignores the elements completely, so he overpowers by accident and fizzles by accident too. He forgets to clap one time in ten, and he catches a catchable seat half the time. Like every bot, he takes a Surge bonus when he has a number to shed.

How to beat him.

Tip

A table of all four bots is a good place to practise. Nana and Chaos give you chances to catch; Rocket punishes every clap you miss; Sly teaches you to watch the counts. The strategy tips put all of that into a plan.

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