ClapOut

Quick play, levels and ranks

Tap QUICK PLAY and ClapOut finds you a table of players near your level. Every game you finish earns XP, and XP climbs you through fifty levels and six ranks, from Paper to Storm.

By the ClapOut team · Updated 11 October 2026 · 6 min read

The card at the top of the join screen is your rank card. It shows your level in a round seal, a line such as LEVEL 7 · BRASS, a bar with the XP you have into this level and how much the level holds, and your record: "your first game" until you have played one, then your games and wins. This guide explains where those numbers come from and how Quick play uses them.

How Quick play finds you a table

QUICK PLAY puts you in a queue with everyone else who tapped it. While you wait, the screen says LOOKING FOR PLAYERS, shows four seats filling as players are found ("2 of 4"), counts down to when bots will join, and shows the range of levels it is searching. You can cancel at any time.

Behind that screen, the queue works like this:

  1. Oldest first. The player who has waited longest anchors the next table.
  2. Near your level. The queue looks for other players within three levels of the anchor. Every five seconds of waiting widens that range by two levels, up to twenty levels either side, so a long wait never leaves you stranded.
  3. Four seats. A Quick play table seats four. As soon as four players are found, the game is made.
  4. Bots after 20 seconds. If the anchor has waited twenty seconds and fewer than four people have been found, the people who were found sit down together and bots fill the rest.

That is what the join screen means by "Real players first · bots after 20 s". Players always come before bots; bots only ever fill seats that no person was found for.

Which bots you meet

The bots that fill a Quick play table are chosen by the rank of the players at it (their average level), and a table never seats two of the same bot. The first ones on the list fill the first empty seats:

Players' rankBots, in the order they are seated
PaperNana, then Chaos, then Rocket
BrassNana, then Rocket, then Chaos
SilverChaos, then Rocket, then Sly
Gold, Prism and StormRocket, then Sly, then Chaos

So a new player who needs one bot gets Nana, the gentlest, while experienced players meet Rocket, who never forgets to clap and pounces on anyone who does. Meet the bots explains how each one plays and how to beat it.

Playing with friends instead?

Quick play is for playing with whoever is around. To play with people you know, host a table and share its code instead: a hosted table can seat two to six, and the host chooses the house rules and which bots, if any, sit in. See Host a table and invite friends.

How a game earns XP

XP is not just for Quick play. Every game you play to the end earns it, at a hosted table as well as a matched one. When the game ends, the results show each line you earned, such as "+40 the win" or "+18 three claps", and your bar fills up in front of you.

What you didXP
Played the game to its end+20
Won the game+40
Each other person you beat (when you win)+10 each
Each clap you made in time+6 each
Each player you caught+12 each
Each overpower you dealt+5 each
Each Surge you landed+8 each

A few details matter:

As an example, suppose you win a four-seat table with two friends and one bot, clapping in time twice, catching one player and dealing one overpower along the way. That game pays 20 for playing, 40 for the win, 20 for the two friends beaten, 12 for the two claps, 12 for the catch and 5 for the overpower: 109 XP in all.

Levels

There are fifty levels. Level 1 is 80 XP long, and each level after it is 40 XP longer than the one before: 120 for level 2, 160 for level 3, and so on. That keeps the early levels quick while the later ones take real commitment.

LevelTotal XP to reach itXP in that level
280120
3200160
5560240
102,160440
208,360840
3525,1601,440
5050,960the top level

When a game takes you past the end of a level, the results screen stamps LEVEL UP and the bar starts again for the next one. Level 50 is the top: XP you earn there still counts on your card, but the level stays at 50 and the bar reads full.

The six ranks

Levels are grouped into six ranks, named after the game's own materials and cards. Each has its own colour on your rank card, and reaching a new one stamps RANK UP on the results screen as the new colour sweeps the card.

RankLevels
Paper1 to 4
Brass5 to 9
Silver10 to 19
Gold20 to 34
Prism35 to 49
Storm50

Prism and Storm share their names with the game's two wild cards. Storm is a single level: the very top.

Levels and fairness

Your level is a record of how much you have played and how well, and that is all it is. A higher level does not change the cards you are dealt, the time on your clock or the rules at your table. It only changes who Quick play looks for first and which bots it seats. And because XP is earned only by playing, it cannot be bought.

Tips for climbing

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